The 2nd Workshop on Design Patterns in Games (DPG 2013) is a one-day event, co-located with the Foundations of Digital Games 2013 conference. The workshop focuses on advancing design patterns as a means to formally describe a solution to a game design problem.
Design pattern approaches have long been used in diverse fields such as architecture, software engineering, and interaction design. With the emergence of game scholarship, there has been interest in applying design patterns to aspects of game design. There are many potential benefits to design pattern approaches, including generation of frameworks for teaching and communicating about game design and practical usage in brainstorming ideas and tuning designs. Furthermore, deeper understanding of the patterns implicit in their games can help designers explore previously unused ideas and expectations of player behavior.
The proceedings of the First Workshop are available in the ACM Digital Library.
- Paper submission:
6 March, 2013(Midnight, UTC-11) 21 March, 2013
- Notification to authors: 28 March, 2013
- Camera Ready: 9 April, 2013
- Workshop held: 16 May, 2013
The Design Patterns in Games workshop is co-located with FDG 2013 in Chania, Crete, Greece. The workshop will be held concurrent with the main conference.
For more information, contact Jose Zagal, jzagal /at/ cdm /dot/ depaul /dot/ edu or Ken Hullett, kenneth.hullett /at/ um /dot/ edu /dot/ mt
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